The Level Guide
- GMortimer
- Nov 18, 2017
- 8 min read
The Level Guide "Experience is everything, buddy.
You show me someone who hasn't gotten his buddy's guts splattered all over his face,
and I'll show you a man that ain't even started livin'." -Cpt. Marcus Borden, Kentwood ISF, Incident Response Detachment
Ways to Level Up Want to get to that next level? Wanting to hone your talents and refine your skills? Here's how.
The most common ways:
Quests - Run by a Game Moderator (GM).
Duels - Run by a GM.
Events - Generally run by a GM.
Player Event - A player event that for some reason ends up with a GM to assist in directing and observing the events as they unfold.
Freeform Points - Read More Here
The less common ways:
Great Roleplaying - When a GM is online, they may, at their discretion, take an event and turn it into a major event, quest, or storyline. Should they choose not to do so, they may still see fit to award items, experience, money, or other rewards to players for their efforts.
Quest MVP - After a quest, a GM will give a bonus 25/25 $/EXP to whomever is voted quest MVP. Both players and the GM vote on MVP, and the GM's vote will count as two.
Achievements - Race, Class, Storyline, and Random Achievements are always a quick option for extra money, experience, or even new items and gear.
Player Quests - Quests moderated by another player. Mostly for fun, these quests may or may not affect the game and its setting, and are typically worth less $/EXP than a staff-led quest. These quests may, if they grow large enough or the player desires it, become the subject of staff-run events, quests, and storylines.
Games - A GM may occasionally run smaller events on an as needed basis, or if players are looking for something to do. This could range from a round of trivia at the Shack, to a pickup paintball fight in the streets.
Event Limits
A character may participate in up to 3 events in one day. These include staff-run quests, events, duels, etc. Player-moderated quests will also apply to this limit. All other activities are unlimited and may be performed as often as desired. If you have multiple characters, reaching your activity limit with one character does not prevent one of your other characters from participating.
What happens when a player levels up:
Your character gets 5 points to add to their attributes.
Your character may gain a bonus to their rolls due to their level. See the experience chart at the bottom of the page.
Your character gets a minimum of 20 Points to divide up between HP and MP. Willpower and Fate bonuses also apply, and may give your character additional leveling bonuses to HP and MP.
Your character gains 1 additional Spell Slot. If your character is a caster, then he will gain 2 additional spell slots.
You Gain an Unlock Bonus. Info Below..
You Gain Either a Social Bonus or Society Bonus. Info Below..
Plus a $5 coupon off your next haircut.
The Level Chart
Level | Experience | EXP to Next Level | Bonuses to Roll | Unlock Bonuses
1 Start 0 1000 to Next Level +0 to all Rolls None
2 1,000 1250 to Next Level +0 to all Rolls Event Unlock
3 2,250 1250 to Next Level +0 to all Rolls Player Unlock
4 4,000 1750 to Next Level +1 to all Rolls Game Unlock
5 5,750 1750 to Next Level +1 to all Rolls Player Unlock
6 7,500 2000 to Next Level +1 to all Rolls Game Unlock
7 9,500 2000 to Next Level +2 to all Rolls Choice of Unlock
8 11,500 2500 to Next Level +2 to all Rolls Event Unlock & Game Unlock
9 14,000 2750 to Next Level +2 to all Rolls Player Unlock
10 16,750 3250 to Next Level +3 to all Rolls Event Unlock
11 20,000 3500 to Next Level +3 to all Rolls Player Unlock & Game Unlock
12 23,500 3500 to Next Level +3 to all Rolls Choice of Unlock
13 27,000 4000 to Next Level +4 to all Rolls Player Unlock x2
14 31,000 4000 to Next Level +4 to all Rolls Game Unlock x2
15 35,000 5000 to Next Level +4 to all Rolls Event Unlock, Player Unlock, Game Unlock
16 40,000 5250 to Next Level +5 to all Rolls Prestige Unlock
17 45,250 5250 to Next Level +5 to all Rolls Prestige Unlock
18 50,500 5500 to Next Level +5 to all Rolls Prestige Unlock x2
19 56,000 6000 to Next Level +6 to all Rolls All 3 Unlocks + Prestige Unlock
20 62,000 10,000 to Next Level +6 to all Rolls Prestige Unlock x2, All 3 Unlocks
Unlock Bonuses
At certain levels, Players acquire what are called Unlock Bonuses. There are three different types of Unlock Bonuses and each one must be gone about a different way. Think of them as Cheat Codes that can affect the game and your character, as well as other players. Some give a New Permanent Skill, Others may give a One Time Use only Skill and others may cause your character a great amount of grief. These Bonuses are completely up to the player where he wants to use them or not. They can even save them all for a rainy day or never use them at all. There is even a Skill to give the Unlock to another player. And another Skill to give a future Bad Unlock to one of your enemies. But they may have one to block your Unlock. It's all very simple. There are three different Classes of Unlocks. And each level, a player may acquire a different Class of Unlock. Each Unlock has about 30 different outcomes. And that outcome will be rolled by the player. With each new Major Storyline.. 5 new Events will be added to the list. So if you desire to save them until after a few Storylines.. That's your choice. Type One - Event Unlocks These are the most complicated. First, with a GM present. The player says which of their Unlocks they wish to use. And then their fate is sealed. However, a GM may not always be prepared, so while your fate is indeed sealed - give a GM a few days to prepare the event for the player. The Event can have a positive or negative outcome. It just depends on how the player deals with the situation. It can end with them acquiring a new powerful weapon. learning a new skill that no other player will have or you could end up face down in a gutter; at the cost of a few lives for someone to resurrect your butt. It can also be as simple as you winning a lottery or catching a stray bullet from a drive by shooting. Again, there are skills to counter the bad ones and even send them in the direction of some of your enemies. Some of these events require Dice and Rolls. The actual list is kept on the GM forum and will not be released to the public. If the public wishes to create a player database and log which rolls do which - that is your decision.
Examples
Drink With The President - You know a guy who knows a guy that knows a guy that is the President. And a fundraising event, you happen to find yourself in a secluded corner of the party with the most powerful man in the city. Does your character hold some kind of vendetta and attempt an assassination? Will he threaten the President in exchange for a favor? Or does the President have an offer to make you?
The Sorcerer's Apprentice - You owe a friend a favor and wind up at his day job. Serving one of the most powerful Archmages in the world. After some shenanigans and when the sorcerer leaves you alone for a moment. You have a chance to create a powerful spell of your own that only you will be able to use within the game. If all goes right, your Cyberpunk - never having casted a spell once in your life will be in possession of a powerful new magic. Or you could botch the whole thing and turn yourself into a rat for a day.
Wrongful Assassination - Yep, this one is not gonna make you a powerful wizard. The player will be given an attempt to dodge or even counter the attack against him which may lead into an eventful fight in the city streets. But if they fail the first dodge. Player is dead and it will cost the usual amount of lives to bring them back. There are about five of these bad Unlocks mixed in among the 30 Event Unlocks.
Always Log Off - For whatever reason, you stumble across an ATM. Where at least five minutes ago a hacker was busy breaking into the SANCTUM banking system. He was then mugged and shot dead by someone who just thought he was making a withdraw. What the robber/murderer didn't notice is that the hacker's equipment is still hooked up and he already did all the work. All you have to do is enter the name of anyone in the city and a $1000 withdrawal will be made.
Type Two - Player Unlocks Player Unlocks work like skills that can only be used once. Most of them can be used the moment you roll it, but more often than not a player will choose to hold onto the skill for a rainy day.
Examples
One Hit Kill - The enemy has a chance to dodge, but the player simply rolls any attack and if successful. Enemy dies with one hit. No ifs, ands or buts.
Ninja Loot - Does a party member come across an Epic or Legendary piece of loot? Remember, whoever has possession of the item when GM says 'End Quest' is the owner. So this Unlock allows you to take the item without the player even knowing until the Quest ends. It's also a way to make enemies for life.
God Mode - Player is immune to damage throughout an entire quest. Will be explained by some magical force protecting the player.
Type Three - Game Unlocks Game Unlocks are like cheat codes or hacks. They can be used at any time. And are meant to alter the game in ways it should not be messed with. These may include stealing another player's skill or altering your stats.
Examples
Life Restored - Instantly recover all lost lives.
Re-Roll - The player can redo all their attributes, change their class or even turn in anything they've bought for full price and get money back.
The Giver - If a player earns a type two and receives 'The Giver'; the next time they earn an Unlock, they can give it away. If it's a good event, your friend can add it to their unlock inventory. If it is a bad event, such as the assassination - the player can use it whenever their target is in the room and a GM is willing to go through with the event. This is mainly used if a player earns a Unlock that they have either done before or have no interest in.
The Taker - If a player acquires this event, they simply have to wait for their moment to strike. It will be listed on your page that you have 'The Taker', so other players will be concerned if they're rolling for their events and you're in the room. In the main channel, the GM will announce that they are about to roll for an Unlock. The Taker must announce that they are stealing the Unlock before the player makes his roll. If the roll comes before, it is too late.
Try Again - A player can re-roll any Unlock Roll. That includes the roll you made to acquire this Unlock. Wait...
Rested Bonus - For a week, all EXP/$$ you earn will be multiplied by two.
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